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GROUP PROJECTS

FINDERS KEEPERS

Summary

This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you. 

Time

6 Weeks Half-Time

Team Size

3 Artists
3 Level Designers
2 Procedural Artists
5 Programmers

 

Role

Game Design
Level Design

Software

Unity Engine
Perforce
Miro
YouTrack

Development Screenshots

Reflections

Thoughts, blabla

DETECTIVE RODENT

Summary

This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you. 

Time

6 Weeks Half-Time

Team Size

3 Artists
2 Level Designers
2 Procedural Artists
5 Programmers

 

My Role

Game Design
Puzzle Design
Level Design
Set Dress

Software

Unity Engine
Perforce
Miro
Youtrack

Development Screenshots

Reflections

Thoughts, blabla

FALLEN STAR

Summary

This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you. 

Time

12 Weeks Half-Time

Team Size

5 Artists
3 Level Designers
2 Procedural Artists
6 Programmers

 

My Role

Game Design
Level Design
Set Dress

Software

TGE (Proprietary Engine)
Unity Engine (Editor)
Perforce
Miro
YouTrack

Development Screenshots

Reflections

Thoughts, blabla

ROCKING RODENT

Summary

This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you. 

Time

8 Weeks Half-Time

Team Size

5 Artists
3 Level Designers
6 Programmers

 

My Role

Game Design
Level Design

Software

TGE (Proprietary Engine)
Unity Engine (Editor)
Perforce
Miro
YouTrack

Development Screenshots

Reflections

Thoughts, blabla

CHAIN REACTION

Summary

Chain Reaction is a third-person platforming game that can either be played alone or cooperatively. You take control of two contestants with the goal of completing each level as fast as possible, as well as collecting coins along the way in order to get the best possible score and be declared as winners of a game show. However, the contestants are chained together, and it is vital that they don’t break the chain, or else the game is over.

Time

3 Months

Team Size

3 Game Designers
3 Artists

 

My Role

Scripting (C#)
Game Design
Level Design
Q&A Lead

Software

Unity Engine
Visual Studio
Perforce
Miro
Jira
TestLink

Development Screenshots

Reflections

This was the last group project during my Game Design and Scripting education at Södertörn University. The focus was to expand on a game concept and be a part of a large and prolonged project that revolved around the production and post-production phases. There was also a strong emphasis on regular testing throughout the project’s duration, as well as familiarizing with the creation of a closing kit before publishing on the Itch.io website.

This project not only taught me a lot about Level Design and how the player interacts within the parameters of the game world, but also how excellent group dynamics can have an impact on the overall quality of the product. Every single person on the team was on the same page and was fully dedicated to ensure that the game was as good as it could be. With the help of both small and larger tweaks, it allowed us to hone in our respective skills and to showcase a game that we were very proud of.

 

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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