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GROUP PROJECTS
FINDERS KEEPERS
Summary
This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you.
Time
6 Weeks Half-Time
Team Size
3 Artists
3 Level Designers
2 Procedural Artists
5 Programmers
Role
Game Design
Level Design
Software
Unity Engine
Perforce
Miro
YouTrack
Development Screenshots
Reflections
Thoughts, blabla
DETECTIVE RODENT
Summary
This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you.
Time
6 Weeks Half-Time
Team Size
3 Artists
2 Level Designers
2 Procedural Artists
5 Programmers
My Role
Game Design
Puzzle Design
Level Design
Set Dress
Software
Unity Engine
Perforce
Miro
Youtrack
Development Screenshots
Reflections
Thoughts, blabla
FALLEN STAR
Summary
This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you.
Time
12 Weeks Half-Time
Team Size
5 Artists
3 Level Designers
2 Procedural Artists
6 Programmers
My Role
Game Design
Level Design
Set Dress
Software
TGE (Proprietary Engine)
Unity Engine (Editor)
Perforce
Miro
YouTrack
Development Screenshots
Reflections
Thoughts, blabla
ROCKING RODENT
Summary
This was the first group project at The Game Assembly where we delved into creating an endless runner game in which you attempt to escape from an alien who is rapidly chasing you.
Time
8 Weeks Half-Time
Team Size
5 Artists
3 Level Designers
6 Programmers
My Role
Game Design
Level Design
Software
TGE (Proprietary Engine)
Unity Engine (Editor)
Perforce
Miro
YouTrack
Development Screenshots
Reflections
Thoughts, blabla
CHAIN REACTION
Summary
Chain Reaction is a third-person platforming game that can either be played alone or cooperatively. You take control of two contestants with the goal of completing each level as fast as possible, as well as collecting coins along the way in order to get the best possible score and be declared as winners of a game show. However, the contestants are chained together, and it is vital that they don’t break the chain, or else the game is over.
Time
3 Months
Team Size
3 Game Designers
3 Artists
My Role
Scripting (C#)
Game Design
Level Design
Q&A Lead
Software
Unity Engine
Visual Studio
Perforce
Miro
Jira
TestLink
Development Screenshots
Reflections
This was the last group project during my Game Design and Scripting education at Södertörn University. The focus was to expand on a game concept and be a part of a large and prolonged project that revolved around the production and post-production phases. There was also a strong emphasis on regular testing throughout the project’s duration, as well as familiarizing with the creation of a closing kit before publishing on the Itch.io website.
This project not only taught me a lot about Level Design and how the player interacts within the parameters of the game world, but also how excellent group dynamics can have an impact on the overall quality of the product. Every single person on the team was on the same page and was fully dedicated to ensure that the game was as good as it could be. With the help of both small and larger tweaks, it allowed us to hone in our respective skills and to showcase a game that we were very proud of.
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